Friday 4PM Simulation game

Friday 4PM

A 90-day office-pressure simulation where deadlines, awkward official tooling, peer shortcuts, outsourcing temptations, and partial telemetry collide before governance catches up.

Open a room

Start from the game page when you are ready. This landing page does not create or change room state.

What the room feels

Participants experience the mess before the vocabulary arrives: pressure first, explanations later.

Pressure

Urgent work arrives with a visible deadline and an official path that is safe but incomplete.

Diffusion

Shortcuts spread through peers, vendors, and private drafting spaces faster than policy can name them.

Visibility

Leaders see delivery and fragments of telemetry, but not the full method until the replay.

What the game teaches

Friday 4PM surfaces shadow AI, bottom-up diffusion, disclosure culture, connectors and permissions, vendor governance, and the difference between a harvest loop and scattered hacks.

  1. Let the room work under pressure. Keep the hidden system off-screen while ICs and managers make ordinary choices.
  2. Resolve the consequences centrally. The CGI-backed room state keeps roles aligned without a long-running app server.
  3. Use the replay to name the pattern. The debrief turns shortcuts into governance decisions participants can actually discuss.